I recently decided that I needed more motivation to do stuff I should really be doing on a daily or weekly basis. Apparently "being good" is not a motivator for me. At all.
So I've kind of developed a (largely arbitrary) system of points and rewards. I get a point for doing each thing I should be doing (I have a spreadsheet with about ten different columns for specific tasks), and can spend the points on stuff I really shouldn't be doing. For instance, if I leave for work in the morning before 7:40 (I usually leave around 8:20, but I really do need to get out of the house earlier), I get a point. If I leave for work before 7:40 four days in a row, I can spend $10 (and 10 points) on anything I want from Etsy.
The rewards all cost some number of points, which helps force me to choose which things I want to spend my money on (instead of getting sushi once a month and buying yarn once a month and trying to save up money for a spinning wheel, I now have to choose - sushi with these points? yarn? or save those points for a wheel?) and also takes away all that nagging guilt I constantly have about doing "fun" things. Now I know I've earned them.
I felt pretty ridiculous about this system (what am I, a third grader? I have to bribe myself to leave for work on time??), so I wasn't planning to tell anyone at all about it, until I heard a radio interview on NPR that reminded me of a TED talk I watched a couple months ago... and then, two days after I heard the NPR interview, I read an interview on a gaming blog I follow. All three were starring the same person, Jane McGonigal, who just published a book called "Reality is Broken". Her thesis statement is that games are useful to society and to human culture, and that gamers are a vast, untapped resource, a population of people who are very very good at solving problems and are not afraid to fail. Her work also touches on the concept that video games are a lot of fun, and reality isn't, and there should be a way to change that - to make reality more fun, more engaging, and more rewarding - and to make failing less of a risk in real life. It's an interesting set of concepts. She posits that if we could turn real life into a series of games, we'd all be happier - and a lot more productive.
This idea isn't totally new, either. There is a game called FoldIt I've been aware of for a couple of years. It's a game designed by biochemists to help get solutions to the protein folding problem (which is, basically, how do all the proteins in your body know how to fold up into precise, perfect 3-dimensional structures, every single time? especially when the desired conformation is not always the lowest energy?). Players learn a little bit about the basics of protein folding, then play the game to help solve more difficult conformations.
There's also a website called ChoreWars. The basic concept is that a family can sign up, and each person gets to choose an avatar (something D&Dish, like a ranger or a druid or whatever). As each person does chores, they earn experience points and treasure. I thought about signing up for this, except I don't have anyone to play against...
Jane also talks about a game where anyone in the world could parse through data coming out of Haiti just after the earthquake, to determine relevance and origin of location of text messages and other information, to help find and help survivors. Really! People from all over the world sorted through this information in order to directly help other people! Games can be very meaningful, in addition to providing entertainment.
Entertainment and happiness shouldn't be looked down upon, though. It should be okay to enjoy games. Life in general should be more enjoyable. It shouldn't be weird for me to strive for a streak of early mornings or to encourage myself to bring my lunches instead of buying them, and to be rewarded for accomplishing those things.
I listened to this video this evening while gathering herbs in Deepholm (the realm of earth elementals, underneath the world of Azeroth). I was also chatting with my boyfriend, who was taming raptors (while sitting in a semi truck in another state). I think the story at the very end, about why games were invented in the first place, and how they're serving the same function now, is particularly interesting (skip to about 37 minutes in if you just want to hear that bit).
Because I stayed up and listened to this, I didn't get a point for going to bed by 11. But if I make it out of the house by 7:40 tomorrow, I'll still hit my 4-day streak and get my reward.
What are your thoughts?
So I've kind of developed a (largely arbitrary) system of points and rewards. I get a point for doing each thing I should be doing (I have a spreadsheet with about ten different columns for specific tasks), and can spend the points on stuff I really shouldn't be doing. For instance, if I leave for work in the morning before 7:40 (I usually leave around 8:20, but I really do need to get out of the house earlier), I get a point. If I leave for work before 7:40 four days in a row, I can spend $10 (and 10 points) on anything I want from Etsy.
The rewards all cost some number of points, which helps force me to choose which things I want to spend my money on (instead of getting sushi once a month and buying yarn once a month and trying to save up money for a spinning wheel, I now have to choose - sushi with these points? yarn? or save those points for a wheel?) and also takes away all that nagging guilt I constantly have about doing "fun" things. Now I know I've earned them.
I felt pretty ridiculous about this system (what am I, a third grader? I have to bribe myself to leave for work on time??), so I wasn't planning to tell anyone at all about it, until I heard a radio interview on NPR that reminded me of a TED talk I watched a couple months ago... and then, two days after I heard the NPR interview, I read an interview on a gaming blog I follow. All three were starring the same person, Jane McGonigal, who just published a book called "Reality is Broken". Her thesis statement is that games are useful to society and to human culture, and that gamers are a vast, untapped resource, a population of people who are very very good at solving problems and are not afraid to fail. Her work also touches on the concept that video games are a lot of fun, and reality isn't, and there should be a way to change that - to make reality more fun, more engaging, and more rewarding - and to make failing less of a risk in real life. It's an interesting set of concepts. She posits that if we could turn real life into a series of games, we'd all be happier - and a lot more productive.
This idea isn't totally new, either. There is a game called FoldIt I've been aware of for a couple of years. It's a game designed by biochemists to help get solutions to the protein folding problem (which is, basically, how do all the proteins in your body know how to fold up into precise, perfect 3-dimensional structures, every single time? especially when the desired conformation is not always the lowest energy?). Players learn a little bit about the basics of protein folding, then play the game to help solve more difficult conformations.
There's also a website called ChoreWars. The basic concept is that a family can sign up, and each person gets to choose an avatar (something D&Dish, like a ranger or a druid or whatever). As each person does chores, they earn experience points and treasure. I thought about signing up for this, except I don't have anyone to play against...
Jane also talks about a game where anyone in the world could parse through data coming out of Haiti just after the earthquake, to determine relevance and origin of location of text messages and other information, to help find and help survivors. Really! People from all over the world sorted through this information in order to directly help other people! Games can be very meaningful, in addition to providing entertainment.
Entertainment and happiness shouldn't be looked down upon, though. It should be okay to enjoy games. Life in general should be more enjoyable. It shouldn't be weird for me to strive for a streak of early mornings or to encourage myself to bring my lunches instead of buying them, and to be rewarded for accomplishing those things.
I listened to this video this evening while gathering herbs in Deepholm (the realm of earth elementals, underneath the world of Azeroth). I was also chatting with my boyfriend, who was taming raptors (while sitting in a semi truck in another state). I think the story at the very end, about why games were invented in the first place, and how they're serving the same function now, is particularly interesting (skip to about 37 minutes in if you just want to hear that bit).
Because I stayed up and listened to this, I didn't get a point for going to bed by 11. But if I make it out of the house by 7:40 tomorrow, I'll still hit my 4-day streak and get my reward.
What are your thoughts?
no subject
Date: 2011-01-28 06:51 am (UTC)From:Honestly, we can't lead happy, fulfilled lives if we live in a constant financial struggle and do nothing but get up, go to work, come home, eat dinner, and go to sleep just to do it all over again. What's really painful to know is how unnecessary all of this stress, anguish, suffering, and pathetic posturing is. We have the basic technology and ideas necessary to build a society where we all live in relative affluence working only a few hours each week, but we're so stuck with the status quo, so imprisoned in this framework of modern society, that the few people who do think outside the box can't get anyone else to even listen, let alone act.
Anyway, concerning your new "life game", I have to admit I found it a little silly at first, but if it makes you feel accomplished, by all means, go for it. That's the sort of thing that could never work for me- it's too structured. I really like the idea of turning real life into a game though. Our problem solving ability in games is a lot healthier than it is in modern society.
Well, it's time for me to get to sleep, something I should have done 3 hours ago.
no subject
Date: 2011-01-28 12:30 pm (UTC)From:Yes, the game IS silly, but I couldn't think of any other way to make myself get up and leave the house on time. This also serves to concretely control and help me document all types of spending for fun, which I worry about since, y'know, we're poor. The game format does help a lot, and the concept of striving for a streak of early mornings and getting rewarded for them is much more likely to get me out the door on time than the idea that my boss disapproves or even the idea that I could get more done at work if I spend more hours there. It feels a bit like my brain is wired to work better on a gaming sort of system, which does make me think that Jane's thoughts about how society is broken are correct.
Okay, I've got ten minutes to finish getting ready for work or I won't complete my streak for the week. :-)
no subject
Date: 2011-01-28 02:11 pm (UTC)From:I also also wanted to say that I keep tweaking the requirements and the points values. I had to push the "leave for work" time back from 7:45 to 7:40 because 7:45 created unpredictable work arrival times due to the structure of the shuttle schedules...
I also had to change "play with cat" from >20 minutes to ~5 minutes, because the cat actually gets bored after about 2 minutes and 20 minutes was impossible to achieve.
And on the reward side, I originally had $20 worth of yarn valued at 20 points, but once I realized I was going to be earning 30-40 points per week I bumped that up to 75, and then added in some bigger ticket items for larger quantities of points to encourage myself to save them instead of spending them as I get them.
And in case anyone is curious, WoW is neither a way to earn points nor a way to spend them. I'm trying to keep it completely separate from the entire game, since it's not something I want to encourage myself to do more of, and it's not something I want to charge myself points for (because I'd just play anyway, whether I had points or not, and then my game would be broken).
2 Cents
Date: 2011-01-28 07:19 pm (UTC)From:Re: 2 Cents
Date: 2011-01-28 07:31 pm (UTC)From:The really interesting thing is that several of the things I'm giving myself points for doing are things you'd think I'd be doing anyway - like "knit for 1 hour". You'd be surprised how often I'll mess around on the internet or just waste time instead of sitting down and working on a project I'm interested in. It seems very strange that I have to give myself incentives to do this subset of things I actually want to do anyway...
no subject
Date: 2011-01-28 08:38 pm (UTC)From:I signed up for Chore Wars and so did Nate but we only did it for like, a day. I would play against you if you want. I have all these goals and things I am starting on Monday - I had plans to do them all at the beginning of the month but then I got smacked in the face with another lung infection courtesy of my husband and son grrrr.
no subject
Date: 2011-01-31 03:39 pm (UTC)From:I think that's why Weight Watchers works well for so many people (including myself) - the almost game-like aspect of figuring out how to get the most for points, and earning more points through exercise.
I too find myself wasting time not doing what I would be doing if the task I was procrastinating were already done. This button is my friend: http://www.merlinmann.com/rightnow/
I am really impressed your game has a tie-in to something tangible (money). I've known you to knit for points before... ;p